The Rules of MoseThe full rules of the game are contained here, complete with details and clarifications for those times when plays are contested (a frequent condition, and one of the joys of the game). SETUPMose can be played with more than 6 players and more than 1 deck of cards, but it's chaotic mayhem (and fun too!).
THE DEAL
OBJECT OF THE GAMEGet rid of your cards as fast as you can, and don't get caught with a wildcard!
You want to be the first player to dispose of all cards in your hand. There are 13 rounds of play — one for each card in a suit — from 2 through Ace, beginning with the 2. There are three ways to get rid of cards:
Playing A New Set or RunTo play a new set or run, you take a combination of cards from your hand and place it face up in front of you on the table, where it stays. You can play new sets or runs any time after the round has begun.
When you play new sets or runs, you should announce to all players what you are playing. For example, '5,6,7 spades' or 'Kings'. Adding to Existing Sets or RunsYou can add a card or cards from your hand to a set or run already on the table. The cards added to the set or run must make another valid set or run. For example, if the run DiscardingDiscarding is playing a card from your hand on top of the discard pile. You get rid of one card this way at the end of each turn. PLAYPlayers take turns in clockwise rotation, beginning with the player to the dealer's left. The round begins when the first player has drawn their first card. At a minimum, each turn consists of the following parts:
There are also plays you can make at any time, even when it is not your turn. These include:
A player wins a round by disposing of all of their cards (through playing new sets or runs, adding to existing sets or runs, or by discarding their last card during their turn). Getting rid of your last card in one of these ways is called going out, and as soon as you go out, you must call Mose to announce to every player you have won the hand. Once Mose is called, no more plays can be made by other players. WILD CARDSThe wild card changes each round. The dealer should announce the wild card at the beginning of the round!
The wild card changes each round. In each round, the wild cards are the matching round (ie: in the '2' round, all '2s' are wild cards). Wild cards can take the place of any card and can be played in any combination. The suit of the wild card is irrelevant — it can act as any card, of any suit. For example, if '2's were wild, and you had When a run or set with a wild card is played, other players who have the card the wild card is replacing may exchange their card for the wild card. For example, if '3's were wild, and a player laid down SCORINGWhen a player calls Mose and wins the round, the other players add up the value of all the cards still remaining in their hands. The winner of the round receives 0 points. Other players score their hand as follows:
The total value of the cards in each player's hand is added to that player's score. If any players incurred penalties, those points should be added at this time. The game continues with further deals, using the next wild card, until Ace is reached. Once all 13 rounds have been played, the game is over and the player with the lowest score wins. |
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